Weapons

Here is a listing of the weapons to be implemented in the game:

Basic Weapons

  • Cornell Daily Sun: This item is the basic attack item that you start with. This weapon will not be combinable with anythign else. It's main purpose is to give the player a weapon when they first start and to give the player something to fall back in should they run out of ammunition for other weapons.
    • Range: Melee, single target
    • Modifiers: None
    • Attack speed: Fast
  • Peanut Butter: This item can be either thrown at an enemy or on the ground. If thrown at an enemy, it will decrease their speed. If thrown on the ground, it will decrease the speed of enemies who are walking across. It can also be used to combine other items together to make a cluster bomb of sorts.
    • Range: Short
    • Modifiers: Slow, combine
    • Attack speed: Slow
  • Acorn: This item can be picked up in the level. By itself, it acts as a small projectile weapon that can be thrown at enemies.
    • Range: Mid range
    • Modifiers: Base Projectile, Direct Damage modifier
    • Attack speed: Fast
  • Rubber Band: This item can be picked up in the level. It will act as a projectile weapon.
    • Range: Long range
    • Modifiers: Base projectile. Increased projectile velocity. Knockback.
    • Attack speed: Moderate
  • Squirrel: This item when thrown will hunt down the nearest target.
    • Range: Short range
    • Modifiers: Homing
    • Attack speed: Moderate
  • Lighter: This item will can be picked up in the level. It is a single target melee attack weapon with fire damage.
    • Range: Very short
    • Modifiers: Fire damage (DoT)
    • Attack speed: Very fast
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